Simple Tips for Rookie Indie Game Developers
Most indie developers tend to hyper-focus on making their game, and making it exactly perfect, or at least “not selling out” to make some money. Unfortunately if you actually want to continue spending...
View ArticleThe Dreaded Ten Percent
This is our experience with trying to push Produce Wars through the last ten percent of production. Please send me an e-mail or contact me on Twitter to tell me about the last ten percent of your game....
View ArticleDustforce Sales Figures
A really great writeup I found on the website for Hitbox Team, which created the wildly successful Dustforce platformer which made it big relatively quick. They discuss their sales numbers, costs, and...
View ArticleCreating a 2D Game with Unity
With the surge the next-gen consoles and the scramble to get on Steam hovering over indie devs as we enter 2014, many studios are turning to Unity as their development platform. The problem? There’s...
View ArticleDevChat: Interview with Chasm’s James Petruzzi
I recently got the chance to ask a few questions to James Petruzzi, who is the brain behind Discord Games and the upcoming indie Metroidvania platformer Chasm. Most of my questions were focused on how...
View ArticleDev Chat: Interview with XenoMiner’s Gristmill Studios
I recently had a great conversation with Paul from Gristmill Studios (XenoMiner, Devilsong). It started as me asking some advice about how to approach releasing Produce Wars on XBOX Live Indie Games...
View ArticleThe Myths about Xbox Live Indie Game Development
A great article on Gamasutra from Thomas Steinke of DigitalDNA Games. Thomas is the most successful developer on XBOX Live Indie Games, and provides some great insight into dispelling the myths that...
View ArticleThe Future of Free-to-Play on XBOX
Now published on Gamasutra! Please click through the link to plug me some page views. Microsoft now has its hand in the only two free-to-play games on the XBOX 360. Is this a growing trend or an...
View ArticleOpinion: Smart Indie Development = Starting Simple
I was perusing my Twitter feed the other day and happen upon a conversation that inspired me to write my thoughts about this idea: indie game developers should start small. As a young lad, I dreamed of...
View ArticleWaterflame Needs Your Input!
Our buddy Waterflame posted a video on his YouTube channel featuring four of his unfinished songs, and wants input on if he should finish any of them. Head on over to the video on YouTube, give it a...
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